You wouldn’t know until the next time you open the. It won’t show any sign that it deleted your work. Unless you do this, blender will delete your texture painting each time you save the blender file with CTRL S (CMD S on Mac). Your texture painting will eventually be saved to this separate image file, on your computer (not in the. Then you have to go to another view, called the UV/Image Editor, then click the Image menu, and choose Save Image. You’ll see a popup pane where you decide the images size (that’s a topic for another time, if you need help with that). Select the Slots tab, then look near the top for a pulldown menu that probably says “Material” but might say “Image.” Make sure “Image” is selected, then click the New button below “Canvas Image” in the same pane. ![]() Do it in the Tools pane on the left when you’re in Texture Paint view. To texture paint, you must tell blender to create a blank texture first. Hi, on my system Im also seeing performance downgrades when attempting to use more than 1 thread: > confirmed on blender.chat that performance is much better now with multi-threading, so it appears the main performance issue on Windows is solved. Wouldnt mind if we could see some overall performance improvements in the texture painting space │This info text was generated by the Fast PBR Viewport Render addon! │ │ - GPU Driver Version: NVIDIA Corporation 4.5.0 NVIDIA 511.79 │ │ - GPU: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 │ │ * Platform this Blender instance was built for: │ │ - C:\Users\olliv\Desktop\Olliver\programs\Blender\blender-3.1.0-beta+64-release\blender.exe│ Hi, on my system Im also seeing performance downgrades when attempting to use more than 1 thread: mCjrYksuvf.mp4 │Blender & System Information: │ In #51133#690959, wrote: confirmed on blender.chat that performance is much better now with multi-threading, so it appears the main performance issue on Windows is solved. ![]() **Exact steps for others to reproduce the error** It lags less (but it still lags) if I dissable them or hide them.īroken: version: 2.80 (sub 74), branch: master, commit date: 13:50, hash: `06312c6d2d` I think I have a pretty good PC (is old but powerful) that in my opinion should take care of these kind of tasks.Īlso I have a bevel modifer and a Subsurf modifier applied. It happens with a Principled BSDF shader applied, with the textures unplugged or plugged into the shader, in cycles, in eevee, in workbench, I really don't know what else to do. It lags in Solid mode, in lookdev mode, in 2.8, in 2.79, in 2.79b. I've tried to change the multi-thread option to 1 but is still happening. It lags a lot when paiting in Texture Paiting.Įxact steps for others to reproduce the errorĮither with a textured brush or simple brush, when I try to texture paint it freeeeezees like hell. Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35 / 4 core 8 thread Intel i7 870 CPU / 16GB of RAMīroken: version: 2.80 (sub 74), branch: master, commit date: 13:50, hash: 06312c6d2d
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